Update 10
Update 10 is here with a few new features.
UI
-added a settings menu
-added credits
-added UI to show your time and personal best time
-added visual indicators on screen for when you have charge built up
-added speed lines on the screen while grappling and sliding
Levels
-added a new grappling hook intro level
-added a new door control trickshot level
Movement
-added crouch sliding (including down ramps)
-made stomping much easier to pull off and more rewarding
-made sliding into enemies a viable way to kill them and gain speed
Bugfixes
-You can no longer shoot through doors
-Rocket jumps can no longer add on top of a normal jump to send you flying
What's coming next?
Right now, the game lacks enemy variety. In an attempt to make enemies more interesting and combat more fun, a new pass on combat will be looked into for the next patch. I'm also getting a little tired of looking at white tile walls all the time, so expect to see some art put into each level. Lastly, I have some plans for some really cool new levels. Now that all of the tutorial levels are complete, I can really get creative with the pace of gameplay moving forward. Thanks for playing!
Files
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SUPERCHARGED
Slick parkour action at its finest
Status | In development |
Author | stev_annunz |
Genre | Action, Adventure |
Tags | 3D, 3D Platformer, Arcade, FPS, Parkour, Robots, Speedrun |
More posts
- Update 11Aug 03, 2020
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